Bally Mata Hari DIP Switch Settings

The -17 (or -35) MPU used on the Bally Mata Hari pinball machine has four banks of dip switches.

Each bank has eight switches for a total of 32 different switches, and the banks are labeled S1-8, S9-16, S17-24, and S25-32. The "ON" toggle position is marked on the switch bank. Before making any switch adjustments, you should TURN YOUR MACHINE OFF.

Here are a few charts as to what these switches do.


First the coin chute switches. All Ballys of this era have at least two coin chutes, one on the left side (hinge side), and one on the right side. Some have an optional center chute. Chute #1 (hinge side) is controlled by switches S1-S5, Chute #2 (center) is controlled by switches S25-S28, and Chute #3 is controlled by switches S9-S13. The left and right chutes are similar and the center chute is a little different. I believe this is to allow for a different coin in the center (e.g., quarters in #1 and #3, and SBA dollars in chute #2).

Left Chute Settings Center Chute Settings Right Chute Settings
S5 S4 S3 S2 S1 Credits/Coin
OFF OFF OFF OFF OFF 3/2 Coins**
OFF OFF OFF OFF ON 3/2 Coins**
OFF OFF OFF ON OFF 1/Coin
OFF OFF OFF ON ON 1/2 Coins*
OFF OFF ON OFF OFF 2/Coin
OFF OFF ON OFF ON 2/2 Coins*
OFF OFF ON ON OFF 3/Coin
OFF OFF ON ON ON 3/2 Coins*
OFF ON OFF OFF OFF 4/Coin
OFF ON OFF OFF ON 4/2 Coins*
OFF ON OFF ON OFF 5/Coin
OFF ON OFF ON ON 5/2 Coins*
OFF ON ON OFF OFF 6/Coin
OFF ON ON OFF ON 6/2 Coins*
OFF ON ON ON OFF 7/Coin
OFF ON ON ON ON 7/2 Coins*
ON OFF OFF OFF OFF 8/Coin
ON OFF OFF OFF ON 8/2 Coins*
ON OFF OFF ON OFF 9/Coin
ON OFF OFF ON ON 9/2 Coins*
ON OFF ON OFF OFF 10/Coin
ON OFF ON OFF ON 10/2 Coins*
ON OFF ON ON OFF 11/Coin
ON OFF ON ON ON 11/2 Coins*
ON ON OFF OFF OFF 12/Coin
ON ON OFF OFF ON 12/2 Coins*
ON ON OFF ON OFF 13/Coin
ON ON OFF ON ON 13/2 Coins*
ON ON ON OFF OFF 14/Coin
ON ON ON OFF ON 14/2 Coins*
ON ON ON ON OFF 15/Coin
ON ON ON ON ON 15/2 Coins*
S5 S4 S3 S2 S1 Credits/Coin
S28 S27 S26 S25 Credits/Coin
OFF OFF OFF OFF Same as Left Chute
OFF OFF OFF ON 1/1 Coin
OFF OFF ON OFF 2/1 Coin
OFF OFF ON ON 3/1 Coin
OFF ON OFF OFF 4/1 Coin
OFF ON OFF ON 5/1 Coin
OFF ON ON OFF 6/1 Coin
OFF ON ON ON 7/1 Coin
ON OFF OFF OFF 8/1 Coin
ON OFF OFF ON 9/1 Coin
ON OFF ON OFF 10/1 Coin
ON OFF ON ON 11/1 Coin
ON ON OFF OFF 12/1 Coin
ON ON OFF ON 13/1 Coin
ON ON ON OFF 14/1 Coin
ON ON ON ON 15/1 Coin
S28 S27 S26 S25 Credits/Coin
S13 S12 S11 S10 S9 Credits/Coin
OFF OFF OFF OFF OFF 3/2 Coins**
OFF OFF OFF OFF ON 3/2 Coins**
OFF OFF OFF ON OFF 1/Coin
OFF OFF OFF ON ON 1/2 Coins*
OFF OFF ON OFF OFF 2/Coin
OFF OFF ON OFF ON 2/2 Coins*
OFF OFF ON ON OFF 3/Coin
OFF OFF ON ON ON 3/2 Coins*
OFF ON OFF OFF OFF 4/Coin
OFF ON OFF OFF ON 4/2 Coins*
OFF ON OFF ON OFF 5/Coin
OFF ON OFF ON ON 5/2 Coins*
OFF ON ON OFF OFF 6/Coin
OFF ON ON OFF ON 6/2 Coins*
OFF ON ON ON OFF 7/Coin
OFF ON ON ON ON 7/2 Coins*
ON OFF OFF OFF OFF 8/Coin
ON OFF OFF OFF ON 8/2 Coins*
ON OFF OFF ON OFF 9/Coin
ON OFF OFF ON ON 9/2 Coins*
ON OFF ON OFF OFF 10/Coin
ON OFF ON OFF ON 10/2 Coins*
ON OFF ON ON OFF 11/Coin
ON OFF ON ON ON 11/2 Coins*
ON ON OFF OFF OFF 12/Coin
ON ON OFF OFF ON 12/2 Coins*
ON ON OFF ON OFF 13/Coin
ON ON OFF ON ON 13/2 Coins*
ON ON ON OFF OFF 14/Coin
ON ON ON OFF ON 14/2 Coins*
ON ON ON ON OFF 15/Coin
ON ON ON ON ON 15/2 Coins*
S13 S12 S11 S10 S9 Credits/Coin

*   No credits until second coin is dropped.

** One credit for 1st coin, two credits for 2nd coin, providing no scoring occured between 1st and 2nd coin drops.
     If scoring occured, 2nd coin gives one credit.



Then the game adjustment switches:

Description Switch Settings
MAXIMUM CREDITS - The maximum credits accepted by the machine limits the number of games that can be accumulated by coining, wining replays, or both.
Credits S19 S18 S17
5 OFF OFF OFF
10 OFF OFF ON
15 OFF ON OFF
20 OFF ON ON
25 ON OFF OFF
30 ON OFF ON
35 ON ON OFF
40 ON ON ON
BALLS PER GAME
Balls S16
5 ON
3 OFF
MATCH FEATURE - When the Match Feature is ON, a random number appears in the 'Match/Ball in Play' window and the word MATCH is illuminated. If the number matches the last two digits in a player's score, a free game is awarded.
Match S21
Enabled ON
Disabled OFF
CREDITS DISPLAY - For some reason, you can control the display of credits.
Credits Displayed S20
Enabled ON
Disabled OFF
HIGH SCORE FEATURE - The game is designed to award an Extra Ball or Free Game at each of the three score levels.
Award S32
Replay ON
Free Ball OFF
MELODY OPTION - The game is designed to play several melodies to announce power-up, game-up, etc.
Tunes S8
Enabled ON
Disabled OFF
HIGH SCORE TO DATE - The game is designed to award free games as an option if the high score to date is beat. Each time this happens, the winning score becomes the new high score to date. This score is displayed in all 4 player score displays at the end of each game.
HSTD S7 S6
No Award OFF OFF
1 Credit OFF ON
2 Credits ON OFF
3 Credits ON ON
BONUS MULTIPLIER FEATURE (TOP SAUCER) - You can set the Top Saucer to award it's features either conservatively or liberaly.
Time in Saucer Conservative Liberal
First Time 3000 points 3000 points & 2x Bonus Mult.
Second Time 3000 points & 2x Bonus Mult. 3000 points & 3x Bonus Mult.
Third Time 3000 points & 3x Bonus Mult. 3000 points & 5x Bonus Mult.
Fourth Time 3000 points & 5x Bonus Mult. 3000 points
Fifth Time or More 3000 points 3000 points
Level S23
Conservative OFF
Liberal ON
A-B SCORE FEATURE - You can set the the scoring level for the A-B feature as either conservative or liberal.
Making A & B Conservative Liberal
1st Time 1000 points 1000 points
2nd Time 2000 points 2000 points
3rd Time 3000 points 3000 points
4th Time 4000 points 4000 points
5th Time 5000 points 5000 points
6th Time Extra Ball Extra Ball
7th Time Special Special
8th Time 5000 points 5000 points
9th Time 5000 points Special
10th Time 5000 points 5000 points
11th Time 5000 points Special
12th Time 5000 points 5000 points
Level S24
Conservative OFF
Liberal ON
SPECIAL MODES - You have the flexibility to award a Replay (Replay mode), Extra Ball (X-Ball mode), or just points (Novelty mode) when a Special is scored from either the Drop Targets, or the A-B feature.
Replay X-Ball Novelty
Drop Target Special Replay Extra Ball* 50,000
A-B Lanes, Extra Ball Extra Ball Extra Ball ** 50,000
A-B Lanes, Special Replay 50,000 50,000
* 50,000 if Same Player Shoots Again is already lit
** 5,000 if Same Player Shoots Again is already lit
Mode S30 S31
Replay ON ON
X-Ball OFF ON
Novelty OFF OFF



[Steve's Page] [Pinball] [Bally] [Bally Dip Switch Settings] [Mata Hari]



Created 2/3/03 - Last Modified 2/3/03 - Steve Kulpa Mail Icon Nolensville, TN
Remove the NO_S*P*A*M_ to reply

All content posted on this page, unless otherwise noted, is the exclusive property of Steve Kulpa
and may not be borrowed, copied, downloaded, reproduced, or pilfered in any way with out prior permission