Bally Flash Gordon Coin Door Adjustments

The -35 MPU used on the Bally Flash Gordon pinball machine has several diagnostic tests and setting adjustments you can make via the small switch located on the inside of the coin door. The diagnostic tests consist of a lamp test, a display test, a solenoid test, and a stuck switch test. The adjustable settings include bookkeeping information and additional game settings not covered by dip switches. These settings are stored in the MPU's static RAM, and if you do not have a battery or memory capacitor, they will be lost when power is removed from the machine, and the default settings will prevail.

To run the diagnostic tests and/or change the settings, you must power up the machine, then press the small switch located inside the coin door. The first 4 presses are diagnostic tests. Pressing the button for the 5th time will take you to the first adjustable setting.

Press Test Comments
1 Feature Lamps All controlled lamps will be flashed on and off
2 Display Driver All displays will count from 000000 to 999999
3 Solenoid Test Each solenoid will be energized, one by one, and the solenoid's number will appear in the player score displays.
Click Here for a list of solenoids and their associated test number.
4 Stuck Switch The number of the first closed playfield switch will be displayed in the player score displays. If no switches are closed, '00' will appear in the Credit/Ball-In-Play display. If a switch number does appear, that is just the "first" closed switch that was discovered. Once the switch is freed, there may be others.
Click Here for the list of switches and their associated test number.

By pressing the switch for the 5th time, you will be able to visit and adjust the various settings that are stored in the MPU's static RAM. If you don't want to run the diagnostic tests, you simply power up the machine, then press the button 5 times at 1-second intervals, and you will be at the first adjustable setting. The setting's current value stored in memory will be displayed on all four player displays, and the actual setting (01-19) will be displayed on the Match/Ball-In-Play display.

Press Setting Meaning Values Notes
5 01 First High Score Threshold 0 - 9,999,000 Advance w/ the Credit Button (10,000 per push)
If set to '00', high score for the 1st threshold is disabled
Set to '00' quickly by pressing the S33 switch on the MPU board
6 02 Second High Score Threshold 0 - 9,999,000 Advance w/ the Credit Button (10,000 per push)
If set to '00', high score for the 2nd threshold is disabled
Set to '00' quickly by pressing the S33 switch on the MPU board
7 03 Third High Score Threshold 0 - 9,999,000 Advance w/ the Credit Button (10,000 per push)
If set to '00', high score for the 3rd threshold is disabled
Set to '00' quickly by pressing the S33 switch on the MPU board
8 04 High Score To Date 0 - 9,990,000 Advance with the Credit Button (10,000 per push)
Set to '00' quickly by pressing the S33 switch on the MPU board
9 05 Current Credits 0 - 40 Reset to '00' by pressing the S33 switch on the MPU board
10 06 Total Plays 0 - 99,999 Total payed and free games
Reset to '00' by pressing the S33 switch on the MPU board
11 07 Total Replays 0 - 99,999 Reset to '00' by pressing the S33 switch on the MPU board
12 08 Game Percentage
(total replays vs. total plays)
0 - 99,999 Reset to '00' by pressing the S33 switch on the MPU board
13 09 Total times High Score To Date is beat 0 - 99,999 Reset to '00' by pressing the S33 switch on the MPU board
14 10 Coins dropped through Chute #1 0 - 99,999 Reset to '00' by pressing the S33 switch on the MPU board
15 11 Coins dropped through Chute #2 0 - 99,999 Reset to '00' by pressing the S33 switch on the MPU board
If Chute #2 is not used, the number displayed has no significance
16 12 Coins dropped through Chute #3 0 - 99,999 Reset to '00' by pressing the S33 switch on the MPU board
If Chute #2 is not used, the number displayed has no significance
17 13 Specials awarded from panel specials only 0 - 99,999 Reset to '00' by pressing the S33 switch on the MPU board
18 14 Number of minutes of gameplay 0 - 99,999 Reset to '00' by pressing the S33 switch on the MPU board
19 15 Number of service credits 0 - 99,999 Reset to '00' by pressing the S33 switch on the MPU board
Designed to allow the serviceman to add test credits without disturbing the bookkeeping info stored in settings 07, 07, 10, 11, and 12
The following are game settings that are adjusted from "00" to "03",
as displayed in the Match/Ball in Play window, by pulsing the replay button
20 16 High Score Award
(in conjunction w/ setting 17)
00 - 03 00=No Award - 01=Novelty - 02=Extra Ball - 03=Replay
21 17 High Score Award
(in conjunction w/ setting 16)
00 - 03 00=No Award - 01=Novelty - 02=Extra Ball - 03=Replay
22 18 Sound Options 00 - 03 00 - Most switches associated chimes without feature background
01 - Playfield switches associated chimes with background
02 - Most scoring will have noise effect without background
03 - Most all scoring will have a noise effect with background
23 19 High Score to Date Award 00 - 03 00=No Award - 01=One Credit - 02=Two Credits - 03=Three Credits



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Created 2/7/03 - Last Modified 2/18/03 - Steve Kulpa Mail Icon Nolensville, TN
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