Black Hole Solenoid and Lamp Assignments
Q5 3-Drop Target Special (lpf)
Q6 Left Gravity Accelerator (lpf)
Q7 Right Gravity Accelerator (lpf)
Q8 Spinner 1000 (upf)
Q9 LPF Ball Gate Coil (via pf 2N5875)
Q10 Sound 16
Q11 High Score To Date (bg)
Q12 Game Over (bg)
Q33 4X Bonus Multiplier (upf)
Q34 5X Bonus Multiplier (upf)
Q35 Left Alley 10K (upf)
Q36 Left Alley Extra Ball (upf)
Q37 Left Alley Special (upf)
Q38 Captive Hole Engaged (upf)
Q39 Captive Hole Extra Ball (upf)
Q40 Open Gate Rollover (upf)
Q41 Right Alley 10K (upf)
Q42 Left Top Lane Rollover (upf)
Q43 Center Top Lane Rollover (upf)
Q44 Right Top Lane Rollover (upf)

Q53 Not Used
Q59 Outhole Kicker (upf)
Q60 "HOLE" Drop Target Reset (upf)

Q58 "BLACK" Drop Target Reset (upf)
Q62 4-Drop Target Reset (lpf)
Q64 3-Drop Target Reset (lpf)

Q1 Hole Kicker (upf)
Q2 Ball Gate (upf)
(under card holder)
Q3 Ball Gate (lpf)
Q4 Hole Kicker (lpf)
Q5 Ball Upkicker (lpf)

Lamp or Coil
Q1 Game Over Relay
Q2 Tilt Relay
Q3 Coin Lockout Coil
Q4 Same Player Shoots Again (bg & pf)
Q13 LPF Hole Kicker
(drives under-pf Q4)
Q14 UPF Hole Kicker
(drives under-pf Q1)
Q15 LPF Upkicker
(drives under-pf Q5)
Q16 UPF Ball Gate (under cardholder)
(drives under-pf Q2)
Q17 "U" Relay (upf)
Q18 "L" Relay (lpf)
Q19 Wireform Ball Gate (upf)
Q20 Captive Hole Arrow Lamps (lpf)
Q21 Loop Arrow Lamps (lpf)
Q22 "B": Drop Target Arrow (upf)
Q23 "L": Drop Target Arrow (upf)
Q24 "A": Drop Target Arrow (upf)
Q25 "C": Drop Target Arrow (upf)
Q26 "K": Drop Target Arrow (upf)
Q27 "H": Drop Target Arrow (upf)
Q28 "O": Drop Target Arrow (upf)
Q29 "L": Drop Target Arrow (upf)
Q30 "E": Drop Target Arrow (upf)
Q31 2X Bonus Multiplier (upf)
Q45 #1 Yellow Drop Target Light (lpf)
Q46 #2 Yellow Drop Target Light (lpf)
Q47 #3 Yellow Drop Target Light (lpf)
Q48 #4 Yellow Drop Target Light (lpf)
Q49 #1 Yellow Spot Target Light (upf)
Q50 #2 Yellow Spot Target Light (upf)
Q51 #3 Yellow Spot Target Light (upf)
Q52 #4 Yellow Spot Target Light (upf)
Q54 Mechcanical Counter #1(optional)
Q55 Mechcanical Counter #2(optional)
Q56 Mechcanical Counter #3(optional)
Q57 Drives Q58 (2N3055)
Q61 Drives Q62 (2N3055)
Q63 Drives Q64 (2N3055)

Black Hole Auxiliary Lamp Driver Assignments
Q1 Marque lamps #1, 11, 20
Q2 Marque lamps #2, 12, 21
Q3 Marque lamps #3, 13, 22
Q4 Marque lamps #4, 14, 23
Q5 Marque lamps #5, 15, 24
Q6 Marque lamps #6, 16, 25
Q7 Marque lamps #7, 17, 26
Q8 Marque lamps #8, 18, 27
Q9 Marque lamps #9, 19, 28
Q10 Marque lamp #10

This particular auxiliary lamp board is self-contained and has all the circuitry to drive the rotating marque lamps without any intervention from the MPU. All that's required is +5VDC and a ground connection. There is the ability to support a control signal from an outside source, but in the case of Black Hole, it is not used.

bg=Backglass, pf=Playfield, lpf=Lower Playfield, upf=Upper Playfield

If you notice any mistakes (I'm only human), please let me know and I'll fix it up.

If you need to know which driver transistor goes to which driver board connector, Click Here.

If you need to know which auxiliary driver transistor goes to which auxiliary driver board connector, Click Here.

[Steve's Page] [Pinball] [Gottlieb] [Gottlieb System-80 Driver] [Black Hole]

Created 10/8/02 - Last Modified 10/8/02 - Steve Kulpa Mail Icon Nolensville, TN
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