Kick-Out Hole at the top of the Playfield that progressively builds up a high point value, advances bonus, and lights Out-Lanes for Special.
Additional "Slap-Shot" flippers along the side in the middle of the Playfield that give the player a direct shot at the Drop Target banks, and can be used to slap a lower flipper shot up to the top of the Playfield.
Two banks of Drop Targets that add skill shots to the game. Making a bank of Drop Targets scores 3000 points, three bonus advances, advances Bonus Multiplier, and eventually will score an Extra Ball and Special too.
Power Play has a Play-More Post that will pop up between the Flippers and assist in saving balls that normally would have drained down the middle.
A Target skill shot that raises the post and gives a bonus advance.
Three strong Pop Bumpers that add a lot of action when the ball is in the upper Playfield area.
Each ball can accumulate up to 29000 points as bonus, not counting possible multipliers (2x, 3x, and 5x) for up to a maximum 145000 points, collected when the ball drains. You'll find plenty of places to collect bonus advances.
If a player's final score beats the High Score to Date, the player is awarded up to 3 replays at the end of the game. The player's score then becomes the new High Score to Date.
A really LOUD knocker (I LOVE that sound!).
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