Here are a few charts as to what these switches do.
| Description |
Switch Settings |
|
MAXIMUM CREDITS - The maximum credits accepted by the machine limits the
number of games that can be accumulated by coining, wining replays, or both.
|
| Credits |
S19 |
S18 |
S17 |
| 5 |
OFF |
OFF |
OFF |
| 10 |
OFF |
OFF |
ON |
| 15 |
OFF |
ON |
OFF |
| 20 |
OFF |
ON |
ON |
| 25 |
ON |
OFF |
OFF |
| 30 |
ON |
OFF |
ON |
| 35 |
ON |
ON |
OFF |
| 40 |
ON |
ON |
ON |
|
|
BALLS PER GAME |
|
|
MATCH FEATURE - When the Match Feature is ON, a random number appears in
the 'Match/Ball in Play' window and the word MATCH is illuminated. If the number
matches the last two digits in a player's score, a free game is awarded.
|
| Match |
S21 |
| Enabled |
ON |
| Disabled |
OFF |
|
|
CREDITS DISPLAY - For some reason, you can control the display of credits.
|
| Credits Displayed |
S20 |
| Enabled |
ON |
| Disabled |
OFF |
|
|
HIGH SCORE FEATURE - The game is designed to award an Extra Ball or Free
Game at each of the three score levels.
|
| Award |
S32 |
S31 |
| Replay |
ON |
ON |
| Free Ball |
ON |
OFF |
No Award |
OFF |
OFF |
|
|
MELODY OPTION - The game is designed to play several melodies to announce
power-up, game-up, etc.
|
| Tunes |
S8 |
| Enabled |
ON |
| Disabled |
OFF |
|
|
HIGH SCORE TO DATE - The game is designed to award free games as an option
if the high score to date is beat. Each time this happens, the winning score
becomes the new high score to date. This score is displayed in all 4 player
score displays at the end of each game.
|
| HSTD |
S7 |
S6 |
| No Award |
OFF |
OFF |
| 1 Credit |
OFF |
ON |
2 Credits |
ON |
OFF |
| 3 Credits |
ON |
ON |
|
DROP TARGET AWARD - There are two levels to determine what is awarded when
a bank of drop targets is cleared, Conservative and Liberal
| Bank |
Conservative |
Liberal |
| First Bank |
2x Bonus Mult. |
2x Bonus Mult. |
| Second Bank |
3x Bonus Mult. |
3x Bonus Mult. |
| Third Bank |
5x Bonus Mult. |
5x & X-tra Ball* |
| Fourth Bank |
X-tra Ball* |
Special |
| Fifth or more Bank |
Special |
Special |
|
* 50,000 if Same Player Shoots Again is already lit |
|
| Level |
S14 |
| Conservative |
OFF |
| Liberal |
ON |
|
|
DROP TARGET RESET - The drop target reset may be Consertive or
Liberal. With the Conservative setting, clearing either bank of drop
targets will reset BOTH banks. In the Liberal setting, only the bank that is
cleared will be reset.
|
| Setting |
S22 |
| Conservative |
OFF |
| Liberal |
ON |
|
SPECIAL MODES - You have the flexibility to award a Replay (Replay
mode), Extra Ball (X-Ball mode), or just points (Novelty mode)
when a Special is scored from either the outlanes or the drop targets.
|
Replay |
X-Ball |
Novelty |
| Drop Target Extra Ball |
Extra Ball |
Extra Ball* |
50,000 |
| Drop Target Special |
Replay |
50,000 |
50,000 |
| Scoring Thresholds |
Replay |
Extra Ball |
No Award |
| Outlane Special |
Replay |
Extra Ball* |
50,000 |
|
* 50,000 if Same Player Shoots Again is already lit
|
|
| Mode |
S32 |
S31 |
| Replay |
ON |
ON |
| X-Ball |
ON |
OFF |
Novelty |
OFF |
OFF |
|
TOP SAUCER FEATURE - A ball in the Top Saucer scores the indicated value,
advances the saucer to the next value, scores 3 bonus advances, and kicks out.
When the Top Saucer value reaches 15,000, the Outlane Specials will light. This
may be set as Liberal (both Outlane Specials lit constantaly),
Conservative (Outlane Special Lights alternate from right to left), or
Novelty (Outlane Specials do not light at all).
|
| Outlane Specials |
S29 |
S28 |
| Liberal |
ON |
ON |
| Conservative |
OFF |
ON |
Novelty |
OFF |
OFF |
|
LEFT & RIGHT ALLEY ROLLOVERS - Each of the six right/left alley
rollover buttons advance the outhole bonus when lit. The left alley rollovers
are lit when the top saucer value becomes 6,000. The right alley rollovers are
lit when the top saucer value becomes 12,000. The value of each rollover may be
Liberal (100 points lit or unlit) or Conservative (1000 points lit
or unlit).
|
| Alley Rollovers |
S15 |
| Liberal |
ON |
| Conservative |
OFF |
|
POP BUMPER ADJUST - Each of the three pop bumpers score 1000 when lit and
100 when not lit. When set as Liberal, all three pop bumpers will be lit.
When set as Conservative, lit pop bumpers will alternate between the bottom
pop bumper and the left & right pop bumpers.
|
| Pop Bumper Adjust |
S23 |
| Liberal |
ON |
| Conservative |
OFF |
|